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Stages of Game Development: An Inside Look

Visual breakdown of the stages of game development, illustrating a comprehensive guide by thirdeyeverse
10 july 2022

Stages of Game Development: An Inside Look

Anyone with hands-on experience in the video game industry knows the simple fact: game development can be chaotic. But while no amount of planning can fully safeguard you against production bottlenecks or impending deadlines, undertaking a project without a plan is a sure way to fail.
The game development process can be broken down into stages.

Pre-Production
Pre-production is the planning phase. You may have an amazing idea for a game, but to successfully turn it into a reality you need a detailed plan of action.
Documentation is the first step in creating a game it serves as the blueprint for developers while on production.
Pre-production is the stage when the writers, artists, designers, and developers collaborate to determine the scope of the game. That includes coming up with ideas for how the game will function, its characters, its look, and its story. Some details are likely to change over the course of the game development process.
During pre-production stage, it is common to prototype the environments, characters, controls and many other important in- game elements. A lot of efforts also need to be invested into worldbuilding, storyboards, concept art, interface and so on.

Production
Production stage is the place where the real game development takes place. Production stage is when your studio takes the concepts created during the pre-production are turned into source code and various assets. A bulk of time, resources and efforts goes into this stage. This also happens to be the most challenging stages of video game development. During this process:

  • Character models are designed, rendered, and iterated on to look exactly how they should in the story.
  • Audio design works tirelessly to ensure every time your character steps onto sand, gravel, or cement, it sounds authentic.
  • Level designers craft environments that are dynamic, immersive, and suitable for many types of playstyles.
  • Voice actors read large stacks of scripts, doing take after take to get the right emotion, timing, and tone.
  • Developers write thousands-of-lines-of-source code to bring each piece of in-game content to life
  • Project leads establish milestones and sprint schedules, ensuring each department and its team members are held accountable. This is especially important if a publisher regularly checks in for status updates.
Teamwork is key to success in this phase. Performing task in isolation from each other and lack of communication results in a large number of errors and mismatch which again leads to constantly redo, redraw something. Therefore, at Thirdeyeverse Technologies, we have built the most transparent communication for working on the game to ensure instant feedback from any team member involved in the project to sort of the possible obstruction in the path so that we can always accurately estimate the required budget and time frame for the completion of work.
Testing
Quality assurance is often included in the production phase, but it is so important that it makes sense to talk about it separately. Every feature and mechanics in the game needs to be tested for quality control. Testing stands out from other phases of the game development as it keeps the game from failure. Testers check the accessibility of all areas of the game, correct display of elements, game controls and other features.
There are even different types of playtesters. Some playtesters conduct stress tests by running into walls hundreds, if not thousands of times in an attempt to “break” the game. Other playtesters conduct “fun factor” tests to see if the game is too hard or too easy, or complete the entire game to see if it was satisfying enough. Without a “fun factor,” the game won’t sell many copies.
Launch
The most important step is left- the release of the game. Until this stage, the team can implement some minor edits and additions.  For games with many bugs, a studio will create a hierarchy of bugs to squash. This hierarchy will include “game-crashing” bugs near the top and minor bugs near the bottom.
Launching a game is providing it to game stores. Then players will be able to buy it or download it for free, depending on which platform it is released for and on what terms.
Post-Production
The main work is over, the basic game design process and developments process are completed. What lies ahead is the maintenance activity or post-production stage.
It’s not uncommon for video games to launch with batches of minor bugs. The first few months during the post-launch stage are typically spent identifying and squashing these bugs. Gaming studios also rely on players to submit bug reports or speak up about bugs in online forums. This is all part of post-launch support.
Creation of patches and updates, such elements can be released at interval of time such as seasons in most the multiplayer games with new assets and other downloadable content to increase the user game interaction and user base. Thus making games in modern times is impossible without this stage as this is essential to keep players engaged and bring them back into the game.

All this brings to conclusion that making video games is not easy and simple task it requires lot of research efforts and resources to bring out the best engaging games to the users. That is exactly what we at Thirdeyeverse Technologies brings to you.
We will make your game special. If you have an idea – contact us and we will put together your ideas into the game you wished. Write to us if you have need any assist in game development we are always ready to hear from you.

Tags:game development stages, Thirdeyeverse Studio, game design process, pre-production in gaming, game prototyping, production phase, game testing, post-production, game launch, game development cycle, game design principles, game development guide

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